• micro

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    Aside

    I just needed three tries to write and figure out how Illumos is called and spelled m(

    Wednesday November 8, 2017
  • micro

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    Aside

    Shouldn’t the „evil“ permissions be 666 and not 777?

    Wednesday November 8, 2017
  • RPG

    Dice

    As I have written before, I am thinking about a new Cyberpunk-RPG. This post is more about the mechanical side. To be exact about the dice I want to use. I won’t use cards or other alternative means and in my experience people like having the random-factor, this it won’t be diceless.

    Let’s have a look at the common dice available and known to most players. There is the D2, also known as a coin. The D4, D6, D8, D10, D12, D20 and D100 (usually constructed by using D10). And I encountered some common systems. There is dice-pool system like in Shadowrun or the World of Darkness. Take dice, the number is usually given by the characters ability and then try to reach with X dice some threshold. The more dice reach the threshold, the more successful you are. A modification of this is that you throw X dice and keep Y dice and combine the value of the kept dice to reach a threshold. Or you have the take dice X, usually a D20 or D100 and try to be beneath some ability value. The quality is usually shown by the difference of the value of the dice and the ability value. Or you combine some dice like 2D6, add a value and then try to reach a threshold. Another one is that the ability determines the dice and then you have threshold. And there are still different systems out there.

    To be honest I hate the throw a dice, compare it to an ability and be beneath it, get the difference for quality. For a D20 the calculations are easy, for a D100 they spread become cumbersome. Most players aren’t really fast in calculating 73 - 37 in their head. Even though it is a nice exercise, it can be annoying.

    My favorite dice is the D6 because everyone has one available usually. And with systems like Apocalypse or Traveller where you only need 2 or 3, it is usually easy to come up with. But I also like dice pool systems, because it is easy to find the successes and see how good you did it. And powerful characters and NPCs immediately seem powerful when they get out a metric ton of dice for a test. When the troll in Shadowrun soaks, he soaks and you can immediately see it when he packs out his 20 dice while the mage has measly four.

    A friend once told me that dice are part of the appearance of the system. That’s why Shadowrun uses so many dice and Earthdawn as a magical world uses so many different looking dice.

    Since the game is a Cyberpunk-like game and computers are a big part of the world, I play with the thought of using D8. 8 values as in 8 Bit as in one Byte. This probably won’t be mentioned in any rules but it is the background of the thought. Using 8 coins will be hard and not enough people can do base-2-calculations in their head. The problem with the D8 is that people usually do not have a lot of them. Thus using a dice-pool system will be cumbersome for most. Then it is back to maybe two dice and combining them.

    Another idea would be to use the Apocalypse Engine for the game. The dice are easy, the rule set is easy to grasp and great to fit to a setting. And it has the advantage that it does what I want: let the GM and the players create stories. I want more and more that people create stories together than to go through a mission or adventure the GM created. But that would also mean that I get into the limitations of the Apocalypse like a class-based system, skills replaced by moves etc. And I have not that much experience with using the Apocalypse. But maybe this is in the end the way to go. And I have the feeling that for each of the “settings” mentioned above, I would need new playbooks. The rebel-playbooks, the runner-playbooks and the police-playbooks. The game would become essentially three games and not a general purpose-game for the world. Apocalypse would also mean that I am limited in the attributes and as mentioned in the skills, since there are no skills anymore but moves depending on the playbook. That would completely change the way the game needs to be designed. Are there Apocalypse-games that use other dice than D6? Then I might be able to go with the D8 but this would mean more playtesting because I wouldn’t be able to just use the known values (10+ success, 7-9 success with a disadvantage, 6- fail). And that would make it very hard.

    Wednesday November 8, 2017
  • micro

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    Aside

    Woohoo, das Gutachten für meine Magisterarbeit ist endlich fertig und es ist absehbar, dass ich ein Zeugnis bekomme.

    Wednesday November 8, 2017
  • micro

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    Aside

    How people react to “circle-instead-of-character count” on Twitter is soooo weird…

    Wednesday November 8, 2017
  • micro

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    Aside

    Ich finde es ein wenig nervig, dass die Podcasternachrichtencasts, die ich höre so viel über Trump berichten…

    Tuesday November 7, 2017
  • micro

    Can someone explain to me why ZFS make a disk unavailable because of write-errors but SMART-values are ok?

    Tuesday November 7, 2017
  • Tuesday November 7, 2017
  • General

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    RPG

    Thinking about a new cyberpunk-like RPG

    For years I have a tabletop-role playing game in my mind that is roughly placed in the Cyberpunk-genre I want to develop. It’s WIP-name is Menschmaschinen (Humanmachines).

    Recently I started thinking about it again. With the Apocalypse Engine there came several new Cyberpunk-like games up but not one is really satisfying me. The Sprawl is too much like CP2020 but has not enough cyberware, The Veil is a bit weird and uses emotions for attributes and Headspace is cool but definitely not what I have in my mind. Soon (hopefully) there will be a kickstarter for Sigmata which seems to be rather cool. But this also means that it will take some time until it will be released.

    So, back to the drawing board. I have a general idea of the setting in my head but I am not sure what type of game to play with it. The game is set in the not so far future. There is a private elite that has at least as much power as nation states - be it the super rich or corporations. Most people are only gears in the machine. Maybe there are people who rebel against the system and try to leave it. That might create a parallel society like it is described in Walkaway by Cory Doctorow.

    I am not sure if there is uploading - as in uploading the brain. Because I am not sure if the implications. Or maybe it is available but only in the lab like in the Nexus-trilogy of Ramez Naam. I am also not sure at what level artificial intelligences are. Are they only expert-systems or real intelligence beings. How powerful are they and how much can they learn?

    I want to have Appleseed-like exo-skeletons because they are awesome. The question is again how available are they and can players acquire them. If it evolves around a group of police-wo/men then it is more probable than if it evolves around of people who left the system.

    How available is cyberware? Is it easy to acquire and to implant or huge surgeries? Is it cool to have it? Cool enough to amputate your arm and replace it by a robot-arm? Is there technology available to improve the flesh without amputating it or heavy surgery? Maybe nanites that will regenerate you or strengthen your muscles?

    Assuming I am extrapolating from today I see mass surveillance as a big part of the game. But the game should already describe ways to circumvent it. Otherwise players spend probably too much time with this part. What do people think about it? Is it good or not? Is there a lot of voluntary surveillance because people are still using some central private infrastructure or did they move back away to some decentralized infrastructure? Is this maybe one of the differences between people in the system and people outside of it?

    What about hacking? There should definitely be hacking available to the players. But how to realize it mechanically? A mini-game in its own? Kind of like the dungeon crawl from CP2020 or is it possible to integrate it better into the main game. More social engineering, more automatisms?

    What about 3D-printing? How affordable is it? How endurable are the products? What can you print? Only parts? Whole machines? Can you print food? Do they have essentially replicators? What resources are needed for it?

    Coming to resources: what is the state of climate change? What are the power sources? Do we have fusion plants? Are we going complete as Sci-Fi with something like cold fusion? Or are we still struggling with old fossil energies and maybe even some blown up nuclear plants?

    So many questions to think about and I didn’t list all I have. In the end is the question what game do I want to play? I could imagine the crime-fighting police group. Or a game about the people who left the system searching for resources and a way to rebel. Maybe two settings? One is playing the police-forces embedded in the system who solve crime and will regularly arrest people outside of the system because they are terrorists. And the other way be more Shadowrun-like. People outside of the system who try to make their living by doing anything. Or even rebel-campaigns where the big picture is to dismantling the system.

    It is hard. I have to think more about it. My plans are to do some posts about possible mechanics in the next weeks, so subscribe to the blog if you are interested in following what will develop. I am not sure yet if something will come out of this but if it does, it will be Creative Commons-licensed and will be shareable.

    Tuesday November 7, 2017
  • micro

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    Aside

    Gerade einen alten Twitter-Post von mir gesehen “Gibt’s bei Vollbeschäftigung freiwillige Arbeitslosigkeit”. Ja, Herr Kobschätzki, ja.

    Tuesday November 7, 2017
  • Yet another test

    Monday November 6, 2017
  • I give micro.blog now a second chance. Let‘s see if it works this time better for me.

    Monday November 6, 2017
  • Es gibt Popcorn-Tee t.co/LrPyKwalX…

    Monday November 6, 2017
  • Just found a host with this mx-entry: t.co/OMGWhvCS8… mail is handled by 0 localhost.

    Monday November 6, 2017
  • I am the god of the lord t.co/yDCXmkgg2…

    Sunday November 5, 2017
  • I’m listening to an episode of @replyall & there seem to be a lot of ppl that think Facebook listens to them. Y do they still have accounts‽

    Saturday November 4, 2017
  • Ich glaube eine Polizist hat gerade versucht, mich über eine rote Fußgängerampel zu locken oO

    Saturday November 4, 2017
  • I just thought about removing the imprint from my website and adding whois-privacy to my domains. Then I remembered I have 2 .de-domains m)

    Saturday November 4, 2017
  • Ubuntu sorts editors by difficulty level t.co/ytjz8RfSm…

    Friday November 3, 2017
  • …but yeah…then it becomes quickly a mini-game again if you have to discover/break into systems when you entered the network

    Thursday November 2, 2017
  • and make it harder to make it faster, make it easier when you did some other research first Maybe a second discovery for entering the edge…

    Thursday November 2, 2017
  • Why is it always a sub-game in Cyberpunk-games? Couldn’t the Hacker just roll some Tests? Discovery: a test to see if you see open systems…

    Thursday November 2, 2017
  • I wonder if one could make exploiting computer systems more interesting or less „lengthy“ in tabletop-RPGs.

    Thursday November 2, 2017
  • Are there decent matrix-clients that support multiple accounts. @RiotChat looks good but that is a showstopper.

    Thursday November 2, 2017
  • „I can no longer recommend MailChimp“ TL;DR: Mailchimp stopped using double opt-in. Mailbombs Go!!! t.co/TMqMichZA…

    Thursday November 2, 2017